Gathering requirements
The key to a successful smartwatch app is to recognize the primary use case that the mobile app provides. Throughout my use, I recognized that the goal of the app is to log sets and reps, then allow users to be alerted when the next set should begin after their period of rest. Although the phone app does provide trending statistics and modification of workouts, adding this functionality to a smartwatch app will make the design too cumbersome. So I focused on outlining the general flow and key information the user would need in order to perform the key task.
Exploration
After outlining the general workflow and information needed to support each step, I began exploring design concepts that were revolving around my head. I figured out what worked, and what didn't, when I began putting my ideas down in Sketch. I didn't spend too much time on the details, but it allowed me to understand the mini-interactions that would be needed in order to proceed with certain design concepts.